Death Stranding Director's Cut is heading to PC this spring

Shawn Knight

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What just happened? Developer Kojima Productions has revealed plans to bring the director’s cut of Death Stranding to PC later this year. The announcement came during Intel’s keynote at CES 2022 in a segment focused on XeSS, the chipmaker’s AI-based image upscaling technology for Arc Alchemist GPUs.

This definitive version of the game will feature extra game modes, a new infiltration mission and additional content, and will be optimized for Intel 12th generation CPUs.

Death Stranding arrived on the PlayStation 4 in late 2019 before being ported to the PC the following July. An expanded director’s cut found its way to the PlayStation 5 on September 24, 2021.

Kojima Productions said the game will launch simultaneously on Steam and the Epic Games Store this spring.

Both digital storefronts have the original Death Stranding on sale for a limited time as part of their holiday sales. You can pick it up for $17.99 on Steam or $20.99 on the Epic Games Store. If you grab it from Epic, their $10 coupon can also be applied at checkout, bringing the cost down to just $10.99.

Epic is also giving away the entire Tomb Raider trilogy through January 6, so be sure to pick those up if interested.

Steam’s winter sale wraps up on January 5 at 10 a.m. Pacific, with Epic planning to wind things down on January 6 at 11 a.m. Eastern.

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Death Stranding will always have a special place for me.
It was my first digital sleeping pill!

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Great visuals, story and engine performance, but boring as **** gameplay. I wanted to like it, but I couldn't go past 1/3 of the game, so I stopped and watched the rest on YT.

It runs so well even of mediocre hardware, that extra optimizations are not necessary. Such a shame for the technical side which is great, to only be used on this lame type of gameplay.
 
The Directors Cut isn't out yet, so how can it already be performing well on ADL or Zen 3?

Read the tweet...
True, but you'd think it wouldn't be a regression from the current version of the game (I'm fairly sure the core engine will be the same or just updated a bit)
 
True, but you'd think it wouldn't be a regression from the current version of the game (I'm fairly sure the core engine will be the same or just updated a bit)
That doesn't mean new CPUs don't need optimization. They all do. This isn't news. It's normal. It's expected. It was simply added to put gamers at ease letting them know ADL should perform as intended on day one. However the last game ran, hybrid designs were not part of its development.

You made something so simple into something it didn't need to be. There was a reason that info came at the end of the sentence....
 
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