Sony confirms early 2023 launch for PlayStation VR2

Shawn Knight

Posts: 14,459   +171
Staff member
Recap: The PlayStation VR2 is inspired by the design of the PS5, and is both lighter and slimmer than its predecessor. Highlights include a lens adjustment dial to tweak the distance between your eyes and the lens as well as a ventilation system to prevent the lenses from fogging up and an integrated motor for headset feedback.

Sony has confirmed that its PlayStation VR2 headset will arrive in early 2023, or more than six years after its predecessor hit the scene.

The confirmation was delivered via the official PlayStation Instagram and was accompanied by a photo of the next-gen hardware. Unfortunately, that's all Sony has to say on the subject for now.

A revised VR headset has been a long time coming. The original debuted in October 2016 for the PlayStation 4 and is forward compatible with the PS5. Sony managed to sell more than 4.2 million units by March 2019, but it wouldn't be until February of this year that we finally got our first look at the revised wearable.

The PS VR2 supports 4K HDR visuals (4,000 x 2,040 per eye) with 90Hz / 120Hz frame rates in VR mode. In cinematic mode, content will max out at 1,920 x 1,080 HDR with 24Hz / 60Hz / 120Hz frame rates. The system will use inside-out camera tracking, and a single cord will link it to your console.

Back in May, Sony said it will have over 20 major launch titles ready to go by the time the PS VR2 arrives.

Last month, the company detailed how the see-through view and broadcasting options will work on the new headset. The former will allow the user to see their surroundings while wearing the headset thanks to the system's embedded front cameras, and the latter will allow you to film yourself while playing by connecting a PS5 HD Camera to your console.

An exact launch date outside of the early 2023 window isn't yet known, nor do we know how much it'll retail for.

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passwordistaco

Posts: 412   +951
Looks like good hardware. Ventilation is an excellent feature. PC compatability would be too much to ask, I'm sure.
 
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NewSparrow

Posts: 22   +10
Unfortunately, I will not be buying the PS VR2 as I can't even get the PS 5. I imagine the demand would be low given the latest base platform console is not readily available.
 
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dangh

Posts: 789   +1,335
I'd buy it for my ps5 if there was a pc support as well. Have one vr for ps5 and another for pc makes no sense. And I'd rather decide on pc vr.
 

bviktor

Posts: 1,063   +1,545
Unfortunately, I will not be buying the PS VR2 as I can't even get the PS 5. I imagine the demand would be low given the latest base platform console is not readily available.
Just backorder it. I was waiting for it to be in stock for a year - no point. Then I eventually backordered it and got it within a month or so. The sooner you place your order, the sooner you get it.
 

Puiu

Posts: 5,881   +4,891
TechSpot Elite
VR is suck a gimmick; what we need is something like hololens.
As someone who uses VR I can assure you that it's not a gimmick. From exercising to playing poker at a VR table, it's all really good. But I do understand why people think it is too limited right now.

I'm patiently waiting for a good succesor to the Quest 2. A resolution and FOV increase would be wonderful.
 

Q Wales

Posts: 52   +12
This is all well and good but they need some killer games to go with it, without at least one amazing game this will crash and burn imo
 

Ryan Barrett

Posts: 53   +13
Launch with half life alyx and it'll sell. That games is the only reason I'd consider pcvr. The big question mark is the price. With all the tech in it, will it cost the same as the ps5?
 

loki1944

Posts: 635   +472
As someone who uses VR I can assure you that it's not a gimmick. From exercising to playing poker at a VR table, it's all really good. But I do understand why people think it is too limited right now.

I'm patiently waiting for a good succesor to the Quest 2. A resolution and FOV increase would be wonderful.
From DK2 thru Oculus; it has been a very "Emperor's New Clothes" experience for me; terrible graphics due to its primitive design are hardly its limiting factors; its oubliette implentation preclude true immersion . AR should be the focus at this point; not blind and stiffled movement and interaction.