Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map.
One of Steam's most popular games, with hundreds of thousands of concurrent players daily.
Every day, millions of players worldwide enter battle as one of over a hundred Dota heroes. And no matter if it's their 10th hour of play or 1,000th, there's always something new to discover. With regular updates that ensure a constant evolution of gameplay, features, and heroes, Dota 2 has truly taken on a life of its own.
One Battlefield. Infinite Possibilities.
When it comes to diversity of heroes, abilities, and powerful items, Dota boasts an endless array---no two games are the same. Any hero can fill multiple roles, and there's an abundance of items to help meet the needs of each game. Dota doesn't provide limitations on how to play, it empowers you to express your own style.
All heroes are free.
Competitive balance is Dota's crown jewel, and to ensure everyone is playing on an even field, the core content of the game---like the vast pool of heroes---is available to all players. Fans can collect cosmetics for heroes and fun add-ons for the world they inhabit, but everything you need to play is already included before you join your first match.
Bring your friends and party up.
Dota is deep, and constantly evolving, but it's never too late to join.
Learn the ropes playing co-op vs. bots. Sharpen your skills in the hero demo mode. Jump into the behavior- and skill-based matchmaking system that ensures you'll be matched with the right players each game.
What's New
Some time ago, a time now none of us can quite recall, we began to set our minds on matters of the monstrous. Our work has always concerned itself with the manufacture of frightening things, so there was no reason at that time for alarm.
Until we began to fill a new treasure chest with item sets themed around eldritch and otherworldly designs.
As each horrific creation took more defined shape, unsettling yet tantalizing inspirations took hold of us. Fantastical and Immortal glamours coalesced around each and every set; they grew more spellbinding, a vision that would remain, stuck fast in the mind's eye. Thoughts of monsters birthed thoughts of even more monstrous monsters. Our minds became gateways for greater abominations still, our hands became not our own.
Soon our collection of new item sets numbered fifteen, eldritch abominations from the realm of nightmare all. We knew each thing was hideous. Not one of us could look away. Not one of us was content to stop there.
To master horrors, we required greater horrors... We required ARCANA.
Our first attempt summoned the haunting shape of a Drow Ranger Arcana long thought lost to the flow of time. By some trick of the mind, she can look as she once did or assume a grave-stalking new form.
Our appetites remained unsatisfied.
Our second attempt unleashed something none of us had ever seen, something that hungrily emerged from a bloodstained sea: the all-new Maw of the Megalodon Arcana for the creature called Tidehunter, arriving with a new model, a host of custom animations, effects, taunts, voice lines, and dragging a familiar-looking corpse that serves as one part security blanket and one part snack. A whisper in the darkness, instructing, teasing: "Should one master this Arcana's secrets, one would surely unlock all three of its shark-toothed designs."
This Trove is a doorway to things we cannot explain, let alone understand. The more of these treasures that you open, the more your own minds shine out like beacons to things lurking beyond the limits of reason. Open enough treasures and you're guaranteed to attract the gaze of an all-seeing new Tormentor. Open a number more and you'll surely summon the face of eldritch terror itself, manifesting as an incomprehensible new design for Roshan.
We must part now with one final revelation. Take it as a warning if you wish. We didn't make this treasure... It made itself. We thought we were creating something, but we were not. We were merely the conduit, unknowingly letting something into our world from the great dark beyond: The Trove of Terror - overflowing with a mind-bending number of Immortal item sets, one new and one returning Arcana, and brand-new Tormentor and Roshan appearances - available now.
If you dare, all you need to do is launch Dota to learn more.
Item Updates
- Infused Raindrops: Mana regeneration bonus decreased from +0.8 to +0.6.
- Battle Fury: Chop Tree cooldown decreased from 4s to 3s.
- Daedalus: Recipe cost increased from 900g to 1,000g. Total cost increased from 5,100g to 5,200g.
- Dragon Lance: Recipe cost increased from 450g to 550g. Total cost increased from 1,900g to 2,000g.
- Essence Distiller: Mana regeneration bonus decreased from +1.75 to +1.5.
- Heart of Tarrasque: Recipe cost increased from 700g to 800g. Total cost increased from 5,200g to 5,300g.
- Heaven's Halberd: Recipe cost decreased from 450g to 350g. Total cost decreased from 3,400g to 3,300g.
- Hurricane Pike: Total cost increased from 4,450g to 4,550g due to the Dragon Lance cost increase.
- Hydra's Breath: Recipe cost decreased from 1,100g to 1,000g. Total cost remains unchanged at 5,900g.
- Manta Style: Mirror Image ranged illusion damage decreased from 28% to 25%.
- Mask of Madness:
- Lifesteal bonus decreased from +24% to +22%.
- Creep lifesteal decreased from +14.4% to +13.2%.
- Mjollnir: Static Charge duration decreased from 15s to 12s.
- Octarine Core: Recipe cost increased from 200g to 400g. Total cost increased from 4,900g to 5,100g.
- Satanic:
- Lifesteal bonus decreased from +30% to +25%.
- Creep lifesteal decreased from +18% to +15%.
- Shiva's Guard: Arctic Blast damage decreased from 260 to 225.
- Silver Edge:
- Shadow Walk cooldown increased from 22s to 23s.
- Shadow Walk bonus movement speed decreased from 22% to 20%.
Neutral Item Updates
- Greedy: Attack damage penalty increased from 30/60 to 35/70.
Hero Updates
- Anti-Mage: Mana Break damage from mana burned increased from 60% to 65%.
- Bane: Base armor decreased by 1.
- Batrider:
- Intelligence gain increased from 2.9 to 3.2.
- Damage gain per level increased from 3.5 to 3.6.
- Bounty Hunter:
- Track self bonus gold decreased from 130/225/320 to 80/160/240.
- Track allied bonus gold decreased from 50/90/130 to 40/80/120.
- Level 10 Shuriken Toss slow talent decreased from +0.6s to +0.35s.
- Level 20 Track shared vision talent replaced with +190 Shuriken Toss damage.
- Level 25 +250 Shuriken Toss damage talent replaced with Track shared vision.
- Broodmother: Insatiable Hunger mana cost decreased from 80 to 70.
- Centaur Warrunner:
- Base damage decreased by 2.
- Level 1 damage decreased from 64 – 66 to 62 – 64.
- Base movement speed decreased from 300 to 295.
- Hitch A Ride cast range decreased from 250 to 200.
- Chen:
- Strength gain increased from 2.0 to 2.2.
- Zealot respawn time changed from 60s to 60s minus 1s per hero level.
- Clockwerk:
- Power Cogs mana cost increased from 75 to 90.
- Power Cogs knockback duration decreased from 0.8s to 0.7s.
- Disruptor:
- Base intelligence increased from 20 to 21.
- Level 1 damage increased from 47 – 51 to 48 – 52.
- Earth Spirit:
- Base attack speed decreased from 100 to 95.
- Stone Remnant charges changed from 7 + 1 per 4 levels to 7 + 1 per 5 levels.
- Maximum Stone Remnant charges decreased from 14 at level 28 to 13 at level 30.
- Level 20 Magnetize damage and duration talent replaced with +35 Magnetize damage per second.
- Level 20 Rolling Boulder damage from strength talent replaced with +200 Geomagnetic Grip Remnant damage.
- Level 25 Geomagnetic Grip Remnant damage talent replaced with +250% Rolling Boulder damage from strength.
- Ember Spirit:
- Base agility decreased from 22 to 21.
- Level 1 damage decreased from 52 – 56 to 51 – 55.
- Enigma:
- Demonic Summoning Eidolon attack range decreased from 425/450/475/500 to 380/420/460/500.
- Black Hole Aghanim's Scepter pull speed decreased from 175 to 150.
- Level 20 Eidolon damage talent decreased from +40 to +30.
- Hoodwink: Base strength decreased from 17 to 16.
- Huskar:
- Base strength decreased from 23 to 22.
- Level 1 damage decreased from 44 – 49 to 43 – 48.
- Strength gain increased from 3.3 to 3.4.
- Invoker:
- Cold Snap cooldown increased from 18s to 19s.
- Ghost Walk Aghanim's Shard no longer damages non-hero units.
- Io: Level 15 Spirits damage talent decreased from +50% to +40%.
- Keeper of the Light:
- Base attack speed decreased from 100 to 90.
- Chakra Magic cooldown reduction decreased from 3/4/5/6s to 2.5/3.5/4.5/5.5s.
- Spirit Form Illuminate healing decreased from 70% to 60%.
- Illuminate healing with Aghanim's Shard remains unchanged at 100%.
- Kez:
- Base damage decreased by 1.
- Level 1 damage decreased from 50 – 56 to 49 – 55.
- Level 20 Kazurai Katana damage per second talent decreased from +4% to +3.5%.
- Largo: Island Elixir healing rescaled from 34/56/78 to 30/55/80.
- Lifestealer:
- Rage cooldown increased from 20/19/18/17s to 21/20/19/18s.
- Infest Aghanim's Scepter enemy duration decreased from 5s to 4s.
- Level 10 movement speed talent decreased from +20 to +15.
- Lina:
- Base intelligence decreased from 30 to 28.
- Level 1 damage decreased from 51 – 59 to 49 – 57.
- Fiery Soul attack speed bonus decreased from 8/16/24/32 to 7/14/21/28.
- Fiery Soul duration decreased from 18s to 16s.
- Lone Druid: Entangle stack duration decreased from 10s to 7/8/9/10s.
- Marci: Rebound allied movement speed bonus rescaled from 15/20/25/30% to 25%.
- Mars: Base armor increased by 1.
- Mirana:
- Celestial Quiver base charge restoration time increased from 6s to 7s.
- Sacred Arrow maximum stun decreased from 2.6/3.4/4.2/5s to 2.3/3.2/4.1/5s.
- Necrophos:
- Sadist hero kill multiplier decreased from 6 to 4.
- Ghost Shroud restoration amplification decreased from 55/65/75/85% to 45/55/65/75%.
- Shadow Fiend:
- Necromastery damage per soul changed from 1.35 + 0.15 per level to 1 + 0.8 per 6 levels.
- Shadowraze bonus damage per soul decreased from 3 to 2.
- Level 15 Presence armor reduction talent decreased from +2 to +1.5.
- Slardar:
- Base health regeneration decreased by 0.25.
- Slithereen Crush damage decreased from 75/150/225/300 to 60/140/220/300.
- Spectre: Desolate damage decreased from 23 + 2 per level to 23.5 + 1.5 per level.
- Treant Protector:
- Base intelligence decreased from 20 to 17.
- Nature's Guise invisibility linger after leaving trees decreased from 2s to 1s.
- Leech Seed now costs 35 mana.
- Leech Seed damage-to-healing conversion rescaled from 20% to 10/15/20/25%.
- Living Armor minimum damage block decreased from 20 to 10.
- Level 10 Living Armor healing talent replaced with +3s Living Armor duration.
- Underlord:
- Pit of Malice is no longer upgraded by Aghanim's Scepter.
- Fiend's Gate Aghanim's Scepter cooldown decreased from 100/95/90s to 90/85/80s.
- Undying:
- Base health regeneration decreased by 0.25.
- Decay mana cost increased from 100 to 110.
- Ursa: Maul health-as-damage increased from 1.25% to 1.75%.
- Warlock: Base attack speed increased from 90 to 95.
- Winter Wyvern:
- Arctic Burn cooldown increased from 26/24/22/20s to 29/26/23/20s.
- Cold Embrace maximum HP healing per second decreased from 2.25/3/3.75/4.5% to 1.5/2.5/3.5/4.5%.
