For the uninitiated, here's a little bit of context: Unreal Tournament drew first blood on the PC in 1999, with a fanciful, science fiction tone and particularly gory splatters. The game focused its efforts on online multiplayer. Never before, nor since, has Capture the Flag been so much fun.
Old-school publishers like Ubisoft, EA, and 2K are employing a distinctly old-fashioned way of doing things, especially in this era of free-to-play multiplayer juggernauts. In the long run, the $60 price point doesn’t help publishers or the players they’re catering to. It stops communities from growing.