Old-school publishers like Ubisoft, EA, and 2K are employing a distinctly old-fashioned way of doing things, especially in this era of free-to-play multiplayer juggernauts. In the long run, the $60 price point doesn’t help publishers or the players they’re catering to. It stops communities from growing.
With a mix of familiar MMORPG tropes and new, modern approaches to delivering them, Guild Wars 2 is an excellent, welcoming take on the genre.
During a full month playing Guild Wars 2, I recorded impressions in a series of logs. The first was where I discovered an insatiable need to explore. In the second, I marveled at how easy it was to get off the beaten path, how unnecessary it seemed to be to form a party, and how generally amiable the community was. Part three was where I discovered crafting, and in log four I hopped into world vs world PvP and fell off rather a lot of cliffs.