Silly fanboys. All these years arguing over things you thought were important, like specs, and games, and controllers. Not once have you considered the most crucial thing about a video game console: how good it looks. Over the past four decades, there have been some plain consoles, sometimes even some ugly consoles, but we don’t care about them today. Today, we celebrate the best-looking video game consoles (no handhelds) of all time.
Enthusiasts have been pushing the limits of silicon for as long as microprocessors have existed. Early overclocking endeavors involved soldering and replacing crystal clock oscillators, but evolving standards brought options for changing system bus speeds, while some of the most daring would gain boosts through hard modding. These are but a few of the landmark processors revered for their overclocking prowess.
IBM's stature guaranteed the PC to initiate a level of standardization required for a technology to attain widespread usage. That same stature also ensured competitors would have unfettered access to the technical specifications of the Model 5150. This is the third installment in a five part series, where we look at the history of the microprocessor and personal computing, from the invention of the transistor to modern day chips powering our connected devices.
The personal computing business as we know it owes itself to an environment of enthusiasts, entrepreneurs and happenstance. The invention of the microprocessor, DRAM, and EPROM integrated circuits would help bring computing to the mainstream. This is the first in a five-part series exploring the history of the microprocessor and personal computing, from the invention of the transistor to modern day chips powering our connected devices.
Leaving aside its wackier conspiracy theories, it's the quality – the prescience – of Deus Ex's story that makes it such a great game to play in 2014. Somehow, it seems timely: moment after moment of sneering, political philosophising about money, health, corporations and the poor, punctuated by regular, 400-volt jolts of "wait, when was this written?"
What makes a product iconic? Design, functionality, styling, and innovation will get you part of the way there, but the true tests are how these products distinguished themselves from their competitors, how widely those traits were imitated by those competitors, and how history remembers their status. Here are some products that left their mark on the PC industry, whether in the form of full systems, CPUs, graphics cards, motherboards, cases or peripherals.
You pay $60 for many of the new games you play, but how much does a blockbuster game cost to make? Many in the industry don't even know the budgets of games. It is not unusual for developer working on a big-budget game to have no idea of the game's budget. To answer the question, we've pulled a bunch of scattered data from public sources as a first attempt to get a comprehensive sense of how much money the world's biggest and most expensive games cost.
Twenty years ago, on December 10, 1993, John Carmack, John Romero and the rest of the team at upstart id Software unleashed a game called Doom upon the world. Twenty years later, both men have written about their favorite memories of the game for you and all fans of Doom to read. Here they are, in their own words...
Finding the good in a failed product can be difficult at the time but in hindsight, it’s those same products that often serve as precursors to existing technology. In this article, we will be profiling nine such ideas that were conceived and brought to market well before their time.
While some weren’t exactly failures, most were – and all are responsible for playing a role in current devices or services that make our lives more comfortable and enjoyable.
I think we need to remember that as engineers and technologists. We get caught up in the short-term tactical delivery of technology. We don’t see the sometimes immense ripples in society from our work - even years later.
Although some decent games do poorly for no good reason, many titles are so headscratchingly bad that you have to wonder why the developer even bothered.
In the group of terribly bad games, there are the truly bad ones and then there are the big flops: those that have built an irredeemable amount of hype. Without further ado, here's our PC gaming hall of shame: games that weren't cancelled but should have been.
Having a specialized API could be arguably said was both the highlight and the downfall for 3dfx. The Glide API when used in conjunction with Voodoo hardware optimized the overall gaming experience and for the few short years that Glide reigned supreme, several games based its 3d implementation in this proprietary API.
If you are old enough, odds are you owned a 3dfx card and played some of these games. Let us take you a trip down memory lane and remember some of the best games ever that used Glide.
We want you to take a trip down memory lane with us and tell us about the first graphics card you ever owned, as well as the games you were playing at that time. If you remember your entire graphics card purchase history to this day, we also want to hear about it!