Social media has become an indispensable part of many people’s lives. The one trend that piqued our interest this year is social activism or “clicktivism”. I was recently asked to be a guest on a TV show to talk about social media, and thought I’d share some of the Q&A and my notes.
Although it may not look like it, Microsoft has actually been dealing with monetization questions for a long time. Back when Windows was a monopoly, it was difficult for Microsoft to add features to Windows without incurring anti-monopoly wrath...
I don’t even know why Apple bothered with the iPhone 6, because it will go the way of the iPhone 5C: a niche product; a consolation prize; the budget choice for Apple loyalists; something you get begrudgingly and regret later. The iPhone 6 Plus is the superior phone.
The big thing most people misunderstand about Ballmer is that he’s unbelievably smart. They see him going crazy on the stage and assume the man is a joke. I can assure you he’s anything but. What you see on the surface is a ton of passion for Microsoft.
If you can visualize controlling your computer merely by using your voice or a wave of your hand, rather than a mouse, a keyboard, or even a touchscreen, then you can see just the beginnings of what perceptual computing is capable of.
The PS4, Xbox One and Wii U are all very different consoles, but there's one thing I wish all three had in common: their digital pricing. Something they could learn from the PC.
Steam gets a lot of credit for rejuvenating the PC gaming market, and there's one area it deserves more praise than anywhere else: its regular, highly-discounted sales.
There are wildly differing viewpoints on whether or not the tablet is on its way out, as you might guess. One perspective is that of the smartphone taking over what the tablet does; which is basically content consumption and creation, albeit the latter on a more limited scale than, say, a standard desktop or convertible Ultrabook.
The era of the subscription-based online game has well and truly ended in 2012. It had a good run, really. Fifteen years is quite a long time for anything to stay static in the land of gaming. Ultima Online introduced the idea back in 1997, when those of us who had internet access were mostly still on dial-up and got booted off...