I've been a lead developer for 2 years. It has been quite a ride and there were a lot of things I was unprepared for. I've always been a software engineer, mostly involved with the actual code. However, I never before considered what it takes to lead an entire team of engineers. I wish I had more preparation beforehand.
Thanks to the rapid rate of change in video games, both my job and the industry I cover are practically unrecognisable after a decade. There have been hundreds of significant changes, big and small, technological and cultural. Here are the 10 things I believe are the most important in this decade of transformation.
There once was a time 10-15 years ago when the concept of pre-ordering made sense. Publishers would have a better idea of how many boxes they’d need to ship, and customers could guarantee they’d get hold of the latest game as soon as it was released. It was a good arrangement! It didn’t take long for publishers and retailers to realise, though, that once a customer put their money down for a game that wasn’t finished, that customer was on the hook.
Sometimes the signs of change are more obvious than others. When a spokesperson for the Linux Foundation calls to talk about an open source contribution from Microsoft into the Qualcomm-driven AllSeen Alliance, you know something must be happening.
Google recently said it best: photos are more than just pixels. They’re moments in time we’ll never want to forget. Memories fade but the images you capture with friends and family last a lifetime.
On Tuesday Steam added a refund procedure that allows you to get a full refund on any Steam game you’ve purchased in the last 14 days and played for less than 2 hours.The sudden manner in which the refund program was announced and implemented has many developers asking: “Is this good for me?” Let’s go through the new refund flow together.