Looking ahead: The internet frontier in 2021
Scott Forstall details his interview with Steve Jobs
YouTube clamps down on conspiracy theory videos linking 5G to Covid-19 following live interview
The Unexpected Success of No Man's Sky
Sean Murray, lead developer of No Man's Sky, has seen the best and worst of it since the game's incredible first trailer was shown in 2013. But after a failed launch, No Man's Sky has flourished in recent years. While he won't release sales figures, Murray said that "last year we sold the kind of numbers a AAA game would be happy with at launch," using the industry jargon for big budget games.
Red Dead Redemption 2 details revealed: 60 hours long, 500,000 lines of dialogue, 300,000 animations
Valve plans to work on games other than Artifact, interview suggests
French company asks candidates to play Fortnite during job interviews
Mark Zuckerberg says he wasn't defending Holocaust deniers
Why is Cyberpunk 2077 taking so long? An interview with CD Projekt Red's co-founder
The Elder Scrolls VI is so secret Todd Howard won't even throw his kid a bone
Peter Thiel talks about Apple's demise, politics, and Silicon Valley sex lives in NYT interview
Console gaming then and now: A fascinating 1997 interview with Nintendo's legendary Gunpei Yokoi
John Oliver's hilarious interview with Edward Snowden on surveillance and dick pics
The Steam Controller: How Valve is building a new way to play games
In 2014, the PC gaming giant will be launching their first official piece of hardware: The decidedly odd, innovative Steam Controller. What will happen when a company steeped in software releases their first piece of hardware? No one -- including the people making the controller -- is quite sure.
Prison Architect: A Must-See 2013 PC Game
Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison.