Interview: What is it Like to Develop a Game in VR?
Few games nail the ambiance as The Walking Dead: Saints & Sinners. We sat with Project Director Mark Domowicz to discuss how they nailed down the zombie survival game's atmosphere and suspense.
Few games nail the ambiance as The Walking Dead: Saints & Sinners. We sat with Project Director Mark Domowicz to discuss how they nailed down the zombie survival game's atmosphere and suspense.
Sean Murray, lead developer of No Man's Sky, has seen the best and worst of it since the game's incredible first trailer was shown in 2013. But after a failed launch, No Man's Sky has flourished in recent years. While he won't release sales figures, Murray said that "last year we sold the kind of numbers a AAA game would be happy with at launch," using the industry jargon for big budget games.
In 2014, the PC gaming giant will be launching their first official piece of hardware: The decidedly odd, innovative Steam Controller. What will happen when a company steeped in software releases their first piece of hardware? No one -- including the people making the controller -- is quite sure.
Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison.