Nvidia articles

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Nvidia "confirms" DLSS 5 relies on 2D frame data as testing reveals hallucinations

Developers at Capcom and Ubisoft found out about DLSS 5 when everyone else did
Connecting the dots: Early reactions to Nvidia's DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.
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I saw DLSS 5 running across multiple games. It's not a face filter.

Ryan Shrout shares hands-on impressions of DLSS 5 as the internet debates Nvidia's AI graphics overhaul
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
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Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals

"Photorealistic" AI lighting sparks immediate controversy
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
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Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage

Path tracing comes to 007 First Light, Control Resonant, Quake III... and Mirror's Edge
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
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Nvidia's plan to open-source 6G might be bad news for the companies that built 5G

Trouble ahead for Ericsson and Nokia?
The big picture: 6G is still years away from showing up in anyone's phone, but the fight over how it gets built is already underway. One big factor behind it is that it's expected to be far more reliant on AI than 5G ever was. Nvidia, for its part, has a pretty clear answer – it wants those networks running on its chips. And to get there, the company is leaning hard into something the telecom industry has historically wanted nothing to do with: open source.