Upscaling articles

amd radeon mistake radeon gpu gaming enthusiast fail opinion upscaling fsr

FSR 4 upscaling is finally coming to older Radeon GPUs, and the image quality gains are real

Radeon RX 7000 gets FSR 4.1 in July, RX 6000 owners not until early 2027
Recap: Modders have known since last year that AMD was developing a version of FSR 4 that supports older Radeon graphics cards. Still, despite growing outcry from RX 7000 and RX 6000 owners, the GPU manufacturer remained silent about its plans to release the AI upscaling model until this week. Early testing indicates that, while performance savings are significantly smaller than on RX 9000 cards, the image quality enhancements remain worthwhile.
dlss nvidia geforce gpu opinion futurology upscaling computer graphics nvidia dlss with video

I saw DLSS 5 running across multiple games. It's not a face filter.

Ryan Shrout shares hands-on impressions of DLSS 5 as the internet debates Nvidia's AI graphics overhaul
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
nvidia dlss nvidia upscaling computer graphics photorealism generative ai uncanny valley

Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals

"Photorealistic" AI lighting sparks immediate controversy
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
nvidia vera rubin gpu performance jensen huang nvidia logo

Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage

Path tracing comes to 007 First Light, Control Resonant, Quake III... and Mirror's Edge
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
arm neural super sampling upscaling machine learning

Extreme upscaling: What happens when DLSS turns 38x22 pixels into 4K?

Pushing DLSS 4.5 to absurd extremes reveals how it rebuilds images
The big picture: Nvidia DLSS has been a divisive feature since its introduction almost exactly seven years ago. While some users accuse developers of relying too heavily on upscaling to maintain high frame rates, others praise its ability to reconstruct clear images from fewer pixels. Pushing the latest implementation to its limits helps reveal how it pulls off this feat.