Arm is bringing Android its own version of DLSS – game with Unreal MegaLights will show it off
DLSS 4.5 Ray Reconstruction arrives this August to make ray tracing look cleaner and more stable
Was Ray Tracing a Scam?
Eight years after Nvidia promised ray tracing would revolutionize gaming, most gamers still disable it. So what happened, and did RTX buyers get sold a fantasy instead of the future?
Forza Horizon 6 Optimization Guide: Best Settings for PC Gamers
Forza Horizon 6 looks stunning on PC, but some settings deliver huge FPS gains with little visual loss. We benchmark every major option to find the best optimized settings for every GPU tier.
FSR 4 upscaling is finally coming to older Radeon GPUs, and the image quality gains are real
Recap: Modders have known since last year that AMD was developing a version of FSR 4 that supports older Radeon graphics cards. Still, despite growing outcry from RX 7000 and RX 6000 owners, the GPU manufacturer remained silent about its plans to release the AI upscaling model until this week. Early testing indicates that, while performance savings are significantly smaller than on RX 9000 cards, the image quality enhancements remain worthwhile.
Frame Generation Doesn't Fix Bad Performance!
Lego Batman is advertising 60 FPS, but it's really 15 FPS. Frame generation is supposed to make good performance better, not hide the fact that a game is running poorly. Lego Batman's spec sheet just crossed that line.
Roblox Reality is like DLSS 5 for Roblox, except it invents photorealistic details the game never had
This $199 upscaler wants to make your retro consoles look great on modern TVs
The Handheld Gaming "Holy Grail": FSR 4 INT8, XeFG, and XeLL
Windows handhelds may have found a breakthrough. FSR 4 INT8, XeFG, and XeLL can turn compromised 30 FPS gaming into smooth 60 FPS play, making devices like the Legion Go far more capable than expected.
Nvidia App beta enables DLSS 4.5 with dynamic frame-gen, automatic shader compilation
"Why make game art at all?" New Blood publisher fears DLSS 5 is replacing artistry with AI
PS5 Pro's PSSR upscaler proves AMD FSR 4 can work on older Radeon GPUs
Crimson Desert Optimization: Best Settings for Performance and Visual Quality
Crimson Desert looks great and runs well on most PCs, but some settings introduce visual noise and inefficiencies. We break down every option to find the best balance of image quality and performance.
AMD releases Adrenalin 26.3.1 driver, adding FSR 4.1 support for Radeon RX 9000 GPUs
I saw DLSS 5 running across multiple games. It's not a face filter.
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
Testing AMD FSR 4.1: Sharper Images, But DLSS Still Leads
AMD's upcoming FSR 4.1 update promises clearer detail and less motion blur. We tested the new upscaler against FSR 4 and Nvidia's DLSS 4.5 to see how much image quality has improved.
DLSS vs FSR vs XeSS: Game Support Across 650+ Titles
We analyze over 650 PC games to compare DLSS, FSR, and XeSS support to reveal how far Nvidia, AMD, and Intel really are from each other in upscaling and frame generation adoption.






