F1 25's path tracing demands an RTX 5080 just to hit 1080p with upscaling
Are system requirements charts getting out of hand?
#TBT Every few years it seems like there's an amazing new technology with the promise of making games look ever more realistic. We've had shaders, tessellation, shadow mapping, ray tracing – and now there's path tracing.
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and taking a closer look at ray reconstruction, which has been integrated into Cyberpunk 2.0.