#TBT Every few years it seems like there's an amazing new technology with the promise of making games look ever more realistic. We've had shaders, tessellation, shadow mapping, ray tracing – and now there's path tracing.
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and taking a closer look at ray reconstruction, which has been integrated into Cyberpunk 2.0.
Company claims industry will move away from native resolution
Path tracing ReShade add-on supports DirectX 9, 10, 11, 12, OpenGL, and Vulkan
Results could be good news for Intel's iGPUs and Arc dedicated GPUs
Just 19 fps without DLSS 3
WTF?! Modders are having a field day with Nvidia's RTX Remix tool, and they haven't even gotten their hands on it yet. Apparently, you can take the files that enable RTX Remix in the recent Portal remake and drop them into the .exe folder of other games to give them a less-than-flawless visual upgrade with no further modification. Copyright lawyers are already rolling over in their graves and they aren't even dead yet.
Look at all the pretty lights!
Yes, it can run Crysis
The mod takes a nasty bite out of performance, though