Nvidia open-sources PhysX engine, including GPU kernel code
Resourceful developers can now port the technology to multi-core CPUs or competing GPUs
Video game physics are something that we often take for granted. Programming physics into a game can be as simple as one or two routines, or as complex as requiring a separate physics engine to handle the computations. In this article we'll delve into the specifics of rigid body and soft body physics in games.