While spending some vacations away from home for Thanksgiving I had the chance to play a few Xbox 360 games that my relatives owned and I personally hadn’t give them a chance for trying or buying myself. As always it was pretty fun playing Guitar Hero in a large group, and once again, Fifa was a disappointment when compared to the more realistic Pro Evolution Soccer series.
But there it was, the highly hyped and regarded Halo 3. To be honest, I had lost all faith in the Halo series when I played Halo 1 on the PC… not a bad game, but nothing compared to whatever was around at that time for other shooters. But now the series has become a major driver for Xbox console sales, and while many console owners don’t know better (when it comes to FPS), I was still pretty interested in seeing what the latest Halo game brought to the table.
Of course, this is not a review of Halo 3 but merely some impressions from a PC/console gamer that until today had completely ignored the evolution of the series.
Halo is a very linear shooter, so whatever you can like from Crytek’s Crysis freedom is not there. But you still have vast areas to explore and a very appealing mission-oriented gameplay that looks good on a large HDTV and is very well complemented with a strong musical score.
In general it seemed like a solid game, especially for a console shooter, but the buttload of reviews out there have told you that already. Now from the perspective of this long-time PC gamer and somewhat of a console gamer, Halo 3’s style of gameplay just kept me reminding me of MDK, a true gem of third-person shooter developed by Shiny Entertainment that was released back in 1997 for the PC, Mac, and later on the PlayStation.
Whatever “MDK” meant is still wide open for discussion, but if you have been around long enough and had the luck of playing the original PC version of MDK then you will know what I’m talking about. It was one of those games bleeding originality and one that you wanted to play from beginning to end non-stop. The wikipedia entry of MDK also reminded me of other details about the game like its software-based rendering engine that was developed with the Pentium processor in mind (I believe it relied heavily on MMX extensions, go figure!) and obviously did not require any type of GPU.
At the end of the day, I don’t see myself buying Halo 3 or playing it much at all. Especially when I still have work to do upgrading my PC for playing Crysis on all its visual glory (call it a PC geek guilty pleasure), but for those console lovers, Halo fanboys alike, you can put yourself to rest because the mere comparison of Halo to an old time gem like MDK can only be considered a huge compliment.