What’s more, the clock speed of the GPU in Microsoft’s new console has been boosted from 800MHz to 853MHz – an increase of 6.6 percent. As Whitten pointed out in the interview, beta testing of the console...
We've only previously seen water-cooled GTX 780 cards pushed this far. However, Palit's GTX 780 Super JetStream is no ordinary graphics card as its massive heatsink and three large fans keep its core cool when under stress -- a solution that allows the card to outpace the Titan, according to the manufacturer.
In our review we put those claims to the test, in addition to testing triple monitor resolutions in GTX 780 Super JetStream SLI cards, standard GTX 780 cards and on the almighty Titan.
It's hard to believe nearly seven years have passed since Relic Entertainment and THQ released Company of Heroes, a World War II-themed real-time strategy title that impressed the heck out of me and many other RTS buffs at the time. Like the original, Company of Heroes 2 is set in World War II but focuses on the Eastern Front.
The game takes advantage of DirectX 11 but also supports DirectX 9, and Relic's proprietary Essence 3.0 engine has a mess load of new features. Our test comprises nearly 30 different graphics cards from AMD and Nvidia, covering all price ranges, paired with an Intel Core i7-3960X to try and remove any CPU bottlenecks.
Nvidia continues to roll out the GeForce 700 series this week with the GTX 760 -- the generation's first truly mainstream product at $250. In other words, the GTX 760 has the potential to be today's most relevant option for someone who needs a new graphics card.
Assuming Nvidia doesn't throw us a curve ball, we expect the GTX 760 to deliver performance comparable to that of the HD 7950 with a price tag that's closer to HD 7870s -- a situation that would invariably benefit anyone shopping for a mid-range GPU.
Back when I had Origin’s tri-Titan equipped Genesis in house, I received a few requests for benchmarks with PCIe 3 enabled. Because we tested the system with its default out of the box settings, the system was configured by default to only use PCIe 2...
Having taken the covers off the GeForce GTX 780 a week ago, Nvidia is ready to release their next part in the GeForce 700 series. Earlier rumors indicated that the GeForce GTX 770's specifications would be much like a GTX 680 on steroids, and as it turns out that's exactly what it is.
The GTX 770 features the fastest GDDR5 memory we have ever seen at 7GHz. Memory at that clock rate is good for a peak bandwidth of 224GB/s, 16% more than the GTX 680. Therefore, technically if you could overclock a GTX 680 well enough you could create a GTX 770.
With the GTX Titan Nvidia showed just how much more complex and powerful their current generation 28nm GPU could be without putting the TDP rating through the roof. It also meant that Nvidia could move to the next generation mainstream GPUs without having to completely redesign their architecture for the GeForce 700 series and that is exactly what they have done.
The new GeForce GTX 780 is based on a similar, albeit slightly cut down version of the Titan GPU, managing to keep many of the features that make the $1,000 graphics card great, such as the 384-bit memory bus.
When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
In 2012, AMD began shipping its mobile line-up of Radeon HD 8000M-series just in time for the arrival of 2013. AMD unveiled today its latest addition to that mobile GPU line-up, its upcoming series of Radeon HD 8900M chips. The Radeon 8900M-series flagship, the 8970M, packs twice the number...
The current generation AMD GPU series collectivelly known as "Southern Islands" were released over a year ago, with the beginning of its rollout in January 2012. Sixteen months later, the Radeon HD 7000 series is still very much relevant, as AMD continues to release new models under the same GPU family.
Although it's been over a year since AMD launched the Radeon HD 7970, we are just getting an official dual-GPU version. The Radeon HD 7990 takes a pair of 7970 GPUs with overclocked cores and memory, packing 8.2 TFLOPS computer power, 6GB GDDR5 and an upgraded PEX bridge to connect the two GPUs.
The GTX 650 Ti was our favorite $100 - $150 graphics card last year, as it thrashed the Radeon HD 7770, its direct competitor. Then last month AMD decided to attack the $150 price point with a new HD 7790 GPU, but the reaction didn't take long to arrive.
Just a week later Nvidia officially countered by releasing the poorly named GeForce GTX 650 Ti Boost, now the third graphics card to carry the GTX 650 name. At $170, the GeForce GTX 650 Ti Boost sits between the Radeon HD 7790 and the 7850. In terms of performance, we actually expect the GeForce GTX 650 Ti Boost to be a lot faster than the GTX 650 Ti, even when it's based on the same GK106 architecture.
With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.
Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.
With the turn of the century the graphics industry bore witness to further consolidation. Where 3dfx was once a byword for raw performance, its strengths before its dismissal laid in its full screen antialiasing image quality. By the time 2001 dawned, the PC graphics market consisted of a discrete card duopoly (Nvidia and ATI), with both of them in addition to Intel supplying the vast majority of integrated graphics chipsets.
Prior to the Voodoo 5’s arrival, ATI had announced the Radeon DDR as “the most powerful graphics processor ever designed for desktop PCs.” Previews of the card had already gone public on April 25, and only twenty-four hours later Nvidia countered with the announcement of the GeForce 2 GTS (GigaTexel Shader).
Launched on November 1996, 3Dfx's Voodoo graphics consisted of a 3D-only card that required a VGA cable pass-through from a separate 2D card to the Voodoo, which then connected to the display. Voodoo Graphics revolutionized personal computer graphics nearly overnight and rendered many other designs obsolete, including a vast swathe of 2D-only graphics producers.
The 3D landscape in 1996 favoured S3 with around 50% of the market. That was to change soon, however. It was estimated that 3Dfx accounted for 80-85% of the 3D accelerator market during the heyday of Voodoo’s reign. Later on Nvidia would revive with the RIVA series and eventually land their greatest success with the first GeForce graphics card.
Three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Along with DX11 effects, folks playing on PC can look forward to higher resolution textures and a healthy range of customization over settings like anti-aliasing, texture detail and filtering, dynamic shadows, post-processing, and so on.
Our Bioshock Infinite test comprises 24 DirectX 11 graphics card configurations from AMD and Nvidia covering a wide range of prices, from the affordable to the ultra-expensive.