Easily stress test any GPU by increasing the number of rendered objects. Even relatively older GPUs like Nvidia's GTX 1060 and mobile GPUs show excellent performance, which would be impossible to achieve by using CPU-based draw call submission. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU.

Features

  • Ray tracing and rasterization
  • All OS and graphical API
  • The real GPU power is unveiled

What's New

  • Mesh Shading support for macOS.
  • Stability improvements with the latest Engine build.

GravityMark 1.81

  • OpenXR launcher.
  • Anaglyph 3D demo mode.
  • 360 Panorama demo mode.
  • OpenGL backend fixes.

GravityMark v1.78:

  • Vulkan EXT mesh shader code-generation fix.
  • OpenXR support for Linux (Vulkan and OpenGL).
  • FPS chart in reports.
  • Fan Speed sensor.
  • Vulkan backend fix for Windows and Linux.
  • Mesh Shader flickering issue on AMD GPUs has been fixed.
  • Correct benchmark image grab in combination with -close command line option.
  • Temporal antialiasing has been backported from the first release to maintain performance.
  • Reports from the 1.72+ version include hardware sensor charts.
  • Hotfix for macOS Ventura Metal RT.
  • Power Efficiency Score.
  • Hardware sensors for Intel ARC GPU.

GravityMark v1.71:

  • Hot fix update that enables Mesh Shader and improves CS rasterization performance.

GravityMark v1.68 Beta:

  • Visual artifacts on AMD GPUs in CS and RT modes have been fixed.