Ray tracing articles
Nvidia DLSS in 2020: This Could Be a Game-Changer
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling (DLSS) for a long time and after a thorough new investigation we're glad to report that DLSS 2.0 technology works. The upscaling power of the newer AI-driven algorithm is remarkable and gives Nvidia a real weapon for improving performance with virtually no impact to visuals.
Nvidia opens next chapter of cloud gaming with GeForce Now, set to challenge Google's Stadia
Doom Eternal to skip ray tracing at launch
AMD CEO hints that high-end Navi GPUs and ray tracing may be coming to Radeon cards
Quake II RTX update adds new textures, improved rendering and more
Rumor: AMD to unveil next-gen RDNA 2 GPU with ray tracing support at CES 2020
Crytek releases its impressive 'Neon Noir' ray tracing tech demo as a free benchmark tool
The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in detail, when we tested it on early titles such as Battlefield V, and the latest releases of Metro and Tomb Raider, so there's plenty of fresh stuff to go over, more benchmarks, more experience playing those games and quite a few opinions. This is bound to be a long one, so strap yourselves in.
Microsoft previews features coming to DirectX 12, including improved ray tracing
Nvidia is bringing ray tracing to more remastered PC classics
Control Review: From the makers of Max Payne and Alan Wake
Control is the latest game from the makers of Max Payne, Alan Wake, and Quantum Break. It's all the standard elements of a regular third-person shooter, but its exhaustive world building and all-consuming eeriness make it much more.
How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!



