Ray tracing articles

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Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage

Path tracing comes to 007 First Light, Control Resonant, Quake III... and Mirror's Edge
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
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Next-gen Xbox and PlayStation 6 expected in 2027, powered by AMD's UDNA graphics

UDNA architecture could double RX 9070's ray tracing and AI efficiency
Something to look forward to: If rumors prove accurate, Sony and Microsoft may once again align on GPU architecture for their next-generation consoles, this time leveraging AMD's upcoming UDNA graphics platform. The expected performance gains in ray tracing and AI upscaling suggest a significant shift that could outpace current PC GPUs on a per-compute-unit basis. With both companies also exploring handheld form factors and staggered launch timelines, these developments offer an early look at the hardware strategies shaping the next phase of the console cycle.