Ray tracing articles
AMD latest beta driver dramatically improves Alan Wake 2 ray tracing performance
ReShade 6.0 adds ray tracing and mesh shading APIs, RTX Remix support
RTX Remix open beta will let modders add ray tracing to classic games later this month
Path Tracing vs. Ray Tracing, Explained
#TBT Every few years it seems like there's an amazing new technology with the promise of making games look ever more realistic. We've had shaders, tessellation, shadow mapping, ray tracing – and now there's path tracing.
Cyberpunk 2077: Phantom Liberty GPU Benchmark
The Phantom Liberty update brings significant updates to Cyberpunk 2077, including DLSS 3.5, further graphics and hardware support enhancements. It's GPU benchmark time.
Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and taking a closer look at ray reconstruction, which has been integrated into Cyberpunk 2.0.
Nvidia says resolution upscaling like DLSS (and not native resolution) is the future
Nvidia shows off DLSS 3.5 reconstruction, improves ray tracing denoising
Nvidia shares an early look at Half-Life 2 RTX, a community-led RTX Remix project
3DMark Solar Bay is a cross-platform, ray tracing benchmark for Android and PC
ReShade project may bring path tracing to Skyrim and all other DirectX 9 and later games
Intel wants to optimize real-time path tracing so even integrated GPUs can handle it
GPU Architecture Deep Dive: Nvidia Ada Lovelace, AMD RDNA 3 and Intel Arc Alchemist
Three vendors. Three architectures. Three approaches to GPU design. Join us as we dive into their semiconductor hearts and see how Ada Lovelace, Arc Alchemist, and RDNA 3 contrast and compare.



