Can DLSS Render "Better Than Native" Graphics?
We often hear people say that DLSS can deliver "better than native" image quality, giving gamers not only a performance boost but superior visuals. Let's find out if this is at all true.
Nvidia DLSS 3: Fake Frames or Big Gains?
Nvidia is making some pretty bold claims around DLSS 3, like the ability to 3x-4x performance with RTX 40 GPUs. Let's explore this new technology and see if it's a true next-gen selling point.
A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
With CPUs and GPUs continuing to get more powerful with each new generation, the push for ever more realistic graphics in blockbuster games shows no signs of slowing down. Today's best-looking titles already look stunning, so how much better can they possibly get? Join us as we take a look at what awaits us in the future of 3D graphics.
Purported images of four-slot, quad-fan Galax RTX 4090 card leak
This Doom mod converts old sprites to 3D voxels
Inside the Apple M1 is an incredibly quirky GPU
Unity tech demo shows off a lifelike digital human rendered in real-time
Create 3D graphics and animations with Blender, free of charge
Check out Samsung's Galaxy Z Flip 3 and Z Fold 3 before their rumored unveiling next month
How 3D Game Rendering Works: Anti-Aliasing
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lines, which inevitably will look jagged in our screens if not for smoothing anti-aliasing techniques. Let us explain in this new deep dive.
What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX 12 has been expanding to cover ray tracing, machine learning and faster storage. Learn how next-gen titles like Cyberpunk 2077 are using some of these extras, and how they'll make games better for us all.
How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows – without them, games would be dull and lifeless. In this fourth part of our deep look at 3D game rendering, we'll focus on what happens to a 3D world alongside processing vertices and applying textures. It once again involves a lot of math and a sound grasp of the fundamentals of optics.
Unigine now has a Community Edition SDK that is free for small developers
Nvidia researchers present a rendering framework that can produce 3D objects from 2D images
How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. The majority of the visual effects seen in games today are down to the clever use of textures – without them, games would dull and lifeless. So let's get dive in and see how this all works!
Samsung Galaxy S11 renders reveal new front and rear cameras, more
How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials – excellent!
How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear algebra, matrices, and trigonometry – oh yeah!
Google Pixel 4 XL renders ditch the notch in favor of a full top bezel
Renders alleged to be the iPhone XI and its triple-camera setup leak online
How Many FPS Do You Need?
#ThrowBackThursday Today we're addressing one of the most frequently asked questions we see about PC gaming: how many frames per second do you need? Should you be running at the same refresh rate as your monitor's, say 60 FPS on a 60 Hz display, or is there a benefit to running games at a much higher frame rate than your monitor can display, like say, 500 FPS?









