In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. The majority of the visual effects seen in games today are down to the clever use of textures -- without them, games would dull and lifeless. So let's get dive in and see how this all works!
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!
You're playing the latest Call of Mario: Deathduty Battleyard on your perfect gaming PC. You're looking at a beautiful 4K ultra widescreen monitor, admiring the scenery and detail. Ever wondered just how those graphics got there? Curious about what the game made your PC do to make them? Welcome to our 101 in 3D game rendering: a beginner's guide to how one basic frame of gaming goodness is made.
#ThrowBackThursday Today we're addressing one of the most frequently asked questions we see about PC gaming: how many frames per second do you need? Should you be running at the same refresh rate as your monitor's, say 60 FPS on a 60 Hz display, or is there a benefit to running games at a much higher frame rate than your monitor can display, like say, 500 FPS?