Rendering articles

sony gpu patents rendering frame generation

Sony patents AI that predicts a game's next frame before the GPU finishes rendering it

Forward-looking: Sony has filed a patent for an AI system that predicts a game's next frame before the graphics hardware finishes rendering it, aiming to reduce stuttering without introducing the additional latency associated with some frame-generation methods. The system uses the most recently completed frame and, optionally, recent controller input to generate a predicted frame that can be displayed while the hardware renders the next one.
cinema cad

Cinema 4D adds procedural scattering, more realistic liquids, and faster rendering

Cinema 4D 2027 introduces a new procedural scattering system for creating detailed environments with vegetation, rocks, and other objects. The update also brings Liquid FX, which automatically generates foam, spray, and bubbles for more realistic fluid simulations, alongside Redshift performance improvements, expanded CAD support, and new node-based tools.
arm neural super sampling upscaling machine learning

Extreme upscaling: What happens when DLSS turns 38x22 pixels into 4K?

Pushing DLSS 4.5 to absurd extremes reveals how it rebuilds images
The big picture: Nvidia DLSS has been a divisive feature since its introduction almost exactly seven years ago. While some users accuse developers of relying too heavily on upscaling to maintain high frame rates, others praise its ability to reconstruct clear images from fewer pixels. Pushing the latest implementation to its limits helps reveal how it pulls off this feat.