Developers articles

How 3D Game Rendering Works: Lighting and Shadows

The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows -- without them, games would be dull and lifeless. In this fourth part of our deep look at 3D game rendering, we'll focus on what happens to a 3D world alongside processing vertices and applying textures. It once again involves a lot of math and a sound grasp of the fundamentals of optics.

How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing

In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!