Developers articles

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AI tools are the "Iron Man suit" of game development, says Google Cloud exec

Jarvis might approve, but many remain opposed to AI
A hot potato: It's another day, another executive singing the praises of AI and suggesting more people embrace the technology. This time, it's Google Cloud's gaming boss, who boldly compared AI to the Iron Man suit in that it allows people to do things they previously couldn't – like giving them more time to look for a new job, presumably.
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Nearly half of the 19,000 games released on Steam this year went almost unnoticed

Bottom line: Steam's flood of new releases in 2025 underscores an ongoing tension in PC gaming: a thriving ecosystem that also risks overwhelming its own creators. Data aggregated by SteamDB shows that Valve's digital storefront saw 19,112 games launch over the year. Nearly half of them – 9,327 titles – received fewer than 10 user reviews, suggesting they never reached a meaningful audience. For 2,229 games, the review count never rose above zero.
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F-Droid says Google's new rules intentionally block free and open-source apps

Sounding off: The war between F-Droid and Google is escalating again. The open-source Android app repository says Mountain View is quietly restructuring the mobile software ecosystem in ways that could marginalize independent distribution and weaken the broader FOSS movement – all while presenting its Play Store rules as consumer "safety" protections.
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Microsoft says Xbox Game Pass is profitable – and about to cost a lot more

Ultimate jumps to $29.99 a month as PC Game Pass also gets a steep increase
Bottom line: Microsoft's gamble on gaming subscriptions has reached a turning point. Xbox Game Pass, once an ambitious bet on a Netflix-for-games model, is now officially in the black, pulling in billions. But as it proves sustainable, Microsoft is also restructuring the service and making its priciest tier far more expensive. The shift signals more than just a new billing structure... it's a test of whether players will accept higher costs in exchange for bigger libraries and premium perks.
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Performance woes in Unreal Engine 5 games are developers' fault, says Tim Sweeney

Epic founder says game studios are using Unreal Engine wrong
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues the problem isn't the technology itself – it's how developers are using it. His comments cut to the core of an ongoing debate about whether today's development struggles stem from engines, hardware, or studio practices – and how much responsibility Epic should bear in addressing them.