Battlefield V DXR Real-Time Ray Tracing Performance Tested
Real-time ray tracing is finally here and today we're exploring how it looks and performs in the first game to support it fully: Battlefield V. In this article we're not only benchmarking the three GeForce RTX cards across all the ray tracing presets in the game, but we've also got some great comparisons for you to show exactly the difference between RTX on and RTX off.
Microsoft's 'DirectX Raytracing' technology aims to bring movie-quality lighting to video games
Previewing DirectX 12 Mixed GPU Gaming with Ashes of the Singularity
Stardock's Ashes of the Singularity is an upcoming DX12 title that incorporates many of the new API's technologies. The most notable of them is 'explicit multi-adapter' (EMA), DirectX 12's multi-GPU technology, which enables support for both AMD and Nvidia GPUs in the same system. This means it's possible to pair a GeForce GTX 980 Ti with a Radeon R9 Fury to boost performance and that's exactly what we'll be focusing on today.
DirectX 11 vs. DirectX 12 performance: Ashes of the Singularity benchmarked
Windows 10 has been out for a few months now and with it came a number of improvements that make it Microsoft's best OS yet. However, one of the operating system's biggest features has yet to be seen in action. DirectX 12 is a key ingredient dedicated to PC gamers but the long wait is coming to an end.