Directx articles

Battlefield V DXR Real-Time Ray Tracing Performance Tested

Real-time ray tracing is finally here and today we're exploring how it looks and performs in the first game to support it fully: Battlefield V. In this article we're not only benchmarking the three GeForce RTX cards across all the ray tracing presets in the game, but we've also got some great comparisons for you to show exactly the difference between RTX on and RTX off.

Previewing DirectX 12 Mixed GPU Gaming with Ashes of the Singularity

Stardock's Ashes of the Singularity is an upcoming DX12 title that incorporates many of the new API's technologies. The most notable of them is 'explicit multi-adapter' (EMA), DirectX 12's multi-GPU technology, which enables support for both AMD and Nvidia GPUs in the same system. This means it's possible to pair a GeForce GTX 980 Ti with a Radeon R9 Fury to boost performance and that's exactly what we'll be focusing on today.