Directx articles

The History of the Modern Graphics Processor

#ThrowBackThursday While 3D graphics turned a fairly dull PC industry into a light and magic show, they owe their existence to generations of innovative endeavour. This is the first installment on a series of four articles that in chronological order, take an extensive look at the history of the GPU. Going from the early days of 3D consumer graphics, to the 3Dfx Voodoo game-changer, the industry's consolidation at the turn of the century, and today's modern GPGPU.

GLQuake released in 1997 versus original Quake

Battlefield V DXR Real-Time Ray Tracing Performance Tested

Real-time ray tracing is finally here and today we're exploring how it looks and performs in the first game to support it fully: Battlefield V. In this article we're not only benchmarking the three GeForce RTX cards across all the ray tracing presets in the game, but we've also got some great comparisons for you to show exactly the difference between RTX on and RTX off.