Game development articles

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Nearly half of the 19,000 games released on Steam this year went almost unnoticed

Bottom line: Steam's flood of new releases in 2025 underscores an ongoing tension in PC gaming: a thriving ecosystem that also risks overwhelming its own creators. Data aggregated by SteamDB shows that Valve's digital storefront saw 19,112 games launch over the year. Nearly half of them – 9,327 titles – received fewer than 10 user reviews, suggesting they never reached a meaningful audience. For 2,229 games, the review count never rose above zero.
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Performance woes in Unreal Engine 5 games are developers' fault, says Tim Sweeney

Epic founder says game studios are using Unreal Engine wrong
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues the problem isn't the technology itself – it's how developers are using it. His comments cut to the core of an ongoing debate about whether today's development struggles stem from engines, hardware, or studio practices – and how much responsibility Epic should bear in addressing them.
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Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game

Smaller teams are making better games, go figure
Let's get back to fun: The video game industry has always been unpredictable, but the current trend in triple-A development raises serious concerns about its long-term viability. As costs rise and development processes grow increasingly bloated, many question whether the industry is on the verge of another crash. Recent statements by former Ubisoft creative director Guillaume Broche suggest the situation may be more dire than previously thought.
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Star Citizen crowdfunding passes $800 million, raising $100 million every year since 2022

The big picture: Star Citizen and its single-player component, Squadron 42, have faced repeated delays since Cloud Imperium Games first announced the ambitious space sandbox project nearly 13 years ago. Despite ongoing skepticism and accusations that the company's crowdfunding campaign is a scam, recent years have marked its most financially successful period. While many continue to question whether the games will ever reach version 1.0, others have started to place bets on whether Cloud Imperium will surpass $1 billion in funding first.
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Make-A-Wish is auctioning off the chance to become an NPC in The Elder Scrolls 6

Have your American Express Black ready, this opportunity won't be cheap
In a nutshell: Bethesda has remained mostly radio silent regarding The Elder Scrolls 6 development since announcing the project in 2018. The silence ended on Monday when the studio revealed it would be developing an NPC based on the winner of an auction to benefit charity.