Game development articles
Nine Inch Nails guitarist and Spec Ops: The Line creative director partner on new game studio
The first title will be a single-player immersive cosmic horror
Five more game studios rumored to be snapped up by Microsoft
Are we allowed to say the Xbox has games yet?
North American and European game devs prefer creating for PC, GDC survey suggests
The PS5 follows closely behind
Amazon just opened a game studio in Montreal headed up by Rainbow Six Siege veterans
How many studios does it take to put out a game?
Should You Be Wary of All the Free Games?
It's not every day that you can get a free AAA game like GTA 5, but thanks to periodic giveaways, gamers' libraries are bursting with great titles. But we must ask, how this is a valid business strategy?
Insiders say Google lacked the focus and discipline to run a successful game studio
"Google wasn't funding games to sell games... it was funding games to sell Stadia"
BioWare stops Anthem Next development to focus on the next Mass Effect and Dragon Age
Anthem's live service will be kept "as it exists today"
What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX 12 has been expanding to cover ray tracing, machine learning and faster storage. Learn how next-gen titles like Cyberpunk 2077 are using some of these extras, and how they'll make games better for us all.
Epic Games opens competition to learn Unreal Engine and earn some sweet swag
Game developers are in demand
CD Projekt Red used AI to lip-sync Cyberpunk 2077's dialogue across 10 languages
The results are impressive
Valve CEO Gabe Newell wants to discuss relocating game developers to New Zealand
Newell hopes to chat with the country's Prime Minister
Developer Mediatonic made 130 games before Fall Guys' breakout success
Practice makes perfect
Learn how to build a multiplayer game from scratch using Unity and Blender
From zero to Battle Royale development hero
Google pilots new program to help indie studios self-publish on Stadia
It's all about more content for players
Ubisoft has a video game development course that is a video game
Become a ninja as you learn how to make video games
Google Stadia attracts more than 4,000 developers for its partners program
To ensure quality content, every application is being reviewed by a human
Get a lifetime membership to the School of Game Design
Learn at your own pace with unlimited access to a giant training library of step by step videos
Behind Valve's Greenlight and Early Access programs: bad games, minimum transparency
These days, it seems like Valve will let just about anything on Steam. Programs like Greenlight and Early Access make it easier than ever to get a game on the preposterously popular PC storefront. Some of these games are very bad. How does this happen? What is the process actually like?