Critically-acclaimed game Shadow of the Tomb Raider has been updated to receive support for both DirectX ray tracing shadows and Nvidia's DLSS upscaling technology. It's been seven months since ray tracing was shown off in this title and a good six months since the game was released, but hey, the feature was added in eventually and it's a very good game, we must add.
In Shadow of the Tomb Raider, Lara Croft ventures from Mexico into the jungles of Peru. It's fun and beautiful and is a lengthy adventure full of enjoyable Tomb Raidery things. It's built on the sturdy traditions of the 22-year-old franchise and uses most of the same smart systems that were introduced in 2013's Tomb Raider reboot and refined in 2015's Rise of the Tomb Raider.
Although this year's Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective because of previous titles' poor showing.
However, we were relieved to learn that Tomb Raider supports DirectX 11, which brings access to advanced rendering technologies such as depth of field, hd ambient occlusion, hardware tessellation, and super-sample anti-aliasing. Additionally, compared to the diluted console versions, the PC build offers better textures as well as AMD's TressFX real-time hair physics system.