Former Epic director and Guerrilla Games co-founder is building a European game engine to rival Unreal and Unity
Arjan Brussee argues a new engine built for AI workflows could let a small team do the work of 15
Video game physics are something that we often take for granted. Programming physics into a game can be as simple as one or two routines, or as complex as requiring a separate physics engine to handle the computations. In this article we'll delve into the specifics of rigid body and soft body physics in games.