Upscaling articles

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Nvidia DLSS 4.5 improved visuals come at a 20%+ performance cost on RTX 30 and RTX 20 GPUs

Even RTX 4000 and RTX 5000 cards lose performance versus DLSS 4
The takeaway: One of the many announcements Nvidia made at CES this week was the arrival of DLSS 4.5. The latest version of the upscaling tech can be enabled ahead of its official launch, which many users have done. The good news is that you can expect a higher level of graphical fidelity, as Nvidia promised. The less welcome part is that it comes with a performance hit compared to its predecessor, one that rises to over 20% when using a previous-gen RTX 3000 or RTX 2000 GPU.
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Wuchang patch "optimization" may be forcing lower-res upscaling even at native resolution

A quick and deceitful way to "optimize" a game?
Facepalm: 505 Games, publisher of Wuchang: Fallen Feathers, has managed to pour oil on the fire of controversy surrounding the game by releasing a patch that apparently forces upscaling even when native resolution is selected. The game has been slammed on Steam for its poor optimization and forcing a lower rendering resolution even when scaling is set to 100%.
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Nvidia DLSS 4 transformer model exits beta, set to bring improved graphics to more games

Even without RTX 50 series GPUs, DLSS 4 improves significantly upon DLSS 3
Why it matters: Most people think of multi-frame generation when they hear about Nvidia DLSS 4, but the transformer model upgrade in DLSS Super Resolution might be the update's most consequential upgrade. Many games can already benefit from the feature, and it's likely to become the standard across upcoming releases.