The Handheld Gaming "Holy Grail": FSR 4 INT8, XeFG, and XeLL
Windows handhelds may have found a breakthrough. FSR 4 INT8, XeFG, and XeLL can turn compromised 30 FPS gaming into smooth 60 FPS play, making devices like the Legion Go far more capable than expected.
Nvidia App beta enables DLSS 4.5 with dynamic frame-gen, automatic shader compilation
"Why make game art at all?" New Blood publisher fears DLSS 5 is replacing artistry with AI
PS5 Pro's PSSR upscaler proves AMD FSR 4 can work on older Radeon GPUs
Crimson Desert Optimization: Best Settings for Performance and Visual Quality
Crimson Desert looks great and runs well on most PCs, but some settings introduce visual noise and inefficiencies. We break down every option to find the best balance of image quality and performance.
AMD releases Adrenalin 26.3.1 driver, adding FSR 4.1 support for Radeon RX 9000 GPUs
I saw DLSS 5 running across multiple games. It's not a face filter.
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
Testing AMD FSR 4.1: Sharper Images, But DLSS Still Leads
AMD's upcoming FSR 4.1 update promises clearer detail and less motion blur. We tested the new upscaler against FSR 4 and Nvidia's DLSS 4.5 to see how much image quality has improved.
DLSS vs FSR vs XeSS: Game Support Across 650+ Titles
We analyze over 650 PC games to compare DLSS, FSR, and XeSS support to reveal how far Nvidia, AMD, and Intel really are from each other in upscaling and frame generation adoption.
Intel rolls out XeSS 3.0 with multi-frame generation, but it's still locked to Windows
Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
AMD FSR 4.1 update leaks with big image quality gains for Radeon GPUs
Modders unlock FSR 4 support for Vulkan games with OptiScaler
Death Stranding 2 on PC adds Guerrilla's Pico upscaler alongside DLSS and FSR
Extreme upscaling: What happens when DLSS turns 38x22 pixels into 4K?
The big picture: Nvidia DLSS has been a divisive feature since its introduction almost exactly seven years ago. While some users accuse developers of relying too heavily on upscaling to maintain high frame rates, others praise its ability to reconstruct clear images from fewer pixels. Pushing the latest implementation to its limits helps reveal how it pulls off this feat.
Nvidia 6x DLSS frame generation and dynamic modes launch in April
Intel XeSS 3 multi frame generation now rolling out to Arc GPUs
Nvidia DLSS 4.5 vs DLSS 4: Good But Not Flawless
Nvidia DLSS 4.5 arrives with a new transformer model promising better image quality, but not without performance trade-offs. We test DLSS 4.5 vs DLSS 4 to see where this latest upscaler genuinely improves.






