Come 2020 Intel will be back in the discrete graphics business and is expected to launch a new GPU for gamers. We can see this going one of two ways: Intel graphics become the butt of the next generation of PC jokes, or they achieve a miracle and enter a market that's been dominated by just two players since the start of the millennia.
The latest series of Ryzen CPUs has been out for six weeks and yet only about a week ago were we able to get our hands on the Ryzen 7 3800X for the first time. So what's the deal? Why has the 3800X been so hard to get, how does it differ from the 3700X and why has the TDP increased by over 60% for a 100 MHz increase in boost frequency?
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!
Having tested 3rd-gen Ryzen processors with the RTX 2080 Ti extensively, our idea behind this new feature is to add mainstream and budget GPUs to the mix in a benchmark run that reflects more settings and resolutions gamers will likely use when tuning their PCs for gaming: we've picked the RTX 2070 Super, RX 5700 and Radeon RX 580.