PlayerUnknown's Battlegrounds pre-release build has been available since March, and by the first month it had sold well over a million copies. So the game is popular, but it's also known for not being greatly optimized. I've been messing around with a few CPU and GPU combinations over the past week, seeing which hardware deliver the most value.
Valve recently overhauled Steam’s review system, putting a larger focus on recent perspectives. The move made sense. Games are no longer static works. They constantly evolve thanks to updates and programs like Early Access. The system is, by and large, very useful, providing percentages that give narrow and wide snapshots of games. But numbers only tell part of the story.
These days, it seems like Valve will let just about anything on Steam. Programs like Greenlight and Early Access make it easier than ever to get a game on the preposterously popular PC storefront. Some of these games are very bad. How does this happen? What is the process actually like?