Gpu articles

dlss nvidia geforce gpu opinion futurology upscaling computer graphics nvidia dlss with video

I saw DLSS 5 running across multiple games. It's not a face filter.

Ryan Shrout shares hands-on impressions of DLSS 5 as the internet debates Nvidia's AI graphics overhaul
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
nvidia vera rubin gpu performance jensen huang nvidia logo

Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage

Path tracing comes to 007 First Light, Control Resonant, Quake III... and Mirror's Edge
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
amd meta large language model gpu cpu data center

AMD is selling $60 billion worth of GPUs – and a piece of itself – to Meta

Any lingering hope for affordable gaming GPUs just took another hit
Editor's take: AMD and Meta have joined the growing circus of reciprocal deals Big Tech is using to bootstrap what it hopes will become a self-sustaining "AI economy." Under a new multi-year agreement, the two companies will closely align their technology roadmaps – though AMD's role comes with strings attached, including hitting specific performance targets in the stock market.