Was it Neverwinter Nights, EverQuest, Ultima Online or Asheron's Call?
WoW Mists of Pandaria expansion is huge. One one end, it starts at level one, with a new starting area for the new Pandaren race. On the other end, it raises the level cap from 85 to 90 and adds an enormous amount of end-game zones.
Mists of Pandaria is best looked at from two different perspectives. One: how is it for the new player? And two: how is it for the experienced player? If someone's been in a holding pattern at level 85 for years, what does Mists of Pandaria offer to that player, and how do its many changes improve or diminish the World of Warcraft experience?
With a mix of familiar MMORPG tropes and new, modern approaches to delivering them, Guild Wars 2 is an excellent, welcoming take on the genre.
During a full month playing Guild Wars 2, I recorded impressions in a series of logs. The first was where I discovered an insatiable need to explore. In the second, I marveled at how easy it was to get off the beaten path, how unnecessary it seemed to be to form a party, and how generally amiable the community was. Part three was where I discovered crafting, and in log four I hopped into world vs world PvP and fell off rather a lot of cliffs.