For Call of Duty fans, developer Treyarch just delivered an early Christmas present when they released Black Ops II this week. As the ninth game in the Call of Duty franchise and the sequel to the 2010 game Black Ops, we are hoping to see something meaningfully new from Black Ops II.
But as usual, our main concern from a performance article perspective has to do with the game engine which has been slow to evolve over the years. The key changes to the game engine include a new technology called "reveal mapping" and HDR lighting. On paper the upgrade also calls for the move to the DirectX 11 API for the PC version of the game. This means PC gamers should enjoy better visuals when compared to those using console versions.
As you've undoubtedly heard, Modern Warfare 3 launched this week and, well, what can we say? The game has reportedly sold a record 9.3 million copies in a single day.
In terms of graphical fidelity though, Infinity Ward's latest effort is about as visually appealing as its 2009 predecessor. No, I don't stutter. Unfortunately, the company has focused on optimizing the game for consoles while ignoring PC development for the last five years. If you're itching to see how your DirectX 10 or 11 GPU handles a DX9 engine, then maybe MW3 has something to offer you.