Frame generation articles
Arm is bringing Android its own version of DLSS – game with Unreal MegaLights will show it off
Ray tracing and AI upscaling are coming to Android phones
Frame Generation Doesn't Fix Bad Performance!
Lego Batman is advertising 60 FPS, but it's really 15 FPS. Frame generation is supposed to make good performance better, not hide the fact that a game is running poorly. Lego Batman's spec sheet just crossed that line.
The Handheld Gaming "Holy Grail": FSR 4 INT8, XeFG, and XeLL
Windows handhelds may have found a breakthrough. FSR 4 INT8, XeFG, and XeLL can turn compromised 30 FPS gaming into smooth 60 FPS play, making devices like the Legion Go far more capable than expected.
Sony confirms AI frame generation is coming to PlayStation, just not this year
Sony and AMD are building ML frame generation, but PS5 and PS6 support is still undecided
Nvidia 6x DLSS frame generation and dynamic modes launch in April
New feature switches between frame-gen modes within seconds
Nvidia DLSS 4.5 arrives with a new transformer model, improved visuals, and 6x multi-frame gen
You can enable DLSS 4.5 now
Intel could be developing Arc B770 with 16GB VRAM, multi-frame generation
References to "high-end desktop" graphics appear in Intel job listing
Steam beta adds new in-game performance metrics overlay, can show DLSS frames
Valve also explains its somewhat unique methodology for measuring frame rate and CPU usage
TL;DR: Steam Client beta participants can now view detailed performance metrics through the in-game overlay. While it doesn't offer as much data as advanced tools like Afterburner, Valve's new frame rate counter can display both real and AI-generated frames when DLSS or FSR frame generation is enabled.
Nvidia's answer to AMD Fluid Motion Frames works on all DX11 and DX12 games
Driver-level DLSS frame generation available with RTX 50, soon RTX 40 GPUs - but is it any good?
A Review of Nvidia's DLSS 4 Multi Frame Generation
Multi Frame Generation is one of the standout features in DLSS 4 and the new Nvidia RTX 50 series GPUs. This review dives into its performance, image quality, and whether it's truly worth upgrading for.
AMD FSR 4 integration could be a simple drop-in upgrade for current FSR 3.1 games
A simple DLL swap and you're done
Nvidia says frame generation and upscaling will require us to rethink benchmarks
New rendering techniques complicate image quality, latency, and frame rate analysis
Intel PresentMon 2.3 adds support for XeFG, XeLL, and AMD Fluid Motion Frames
PresentMon, Intel's benchmark tool for GPU and CPU statistics, now supports Intel XeFG, XeLL, and AMD Fluid Motion Frames, with the FrameType metric identifying the frame generation technology used. It also adds an Instrumented Latency metric and other features.
AMD aims to catch up to Nvidia's DLSS with "neural supersampling"
The company wants to handle upscaling and denoising with a single AI model
Monster Hunter Wilds recommends frame generation to reach 60fps at 1080p, requires 140 GB storage
First upscaling, and now reliance on frame generation threatening to become a standard?
AMD FSR 4 will transition to pure AI upscaling, following DLSS and XeSS
Company is also discussing how to maximize gaming handhelds' battery life
AMD claims new frame generation tech can boost Cyberpunk 2077 performance by up to 78%
A free shot in the arm for framerates
AMD Fluid Motion Frames 2 preview now available: smoother gameplay and higher FPS
Fluid Motion Frames 2 leverages frame generation tech to increase frame rates and gameplay smoothness across a vast array of games. AFMF 2 works with OpenGL, Vulkan, DX11, and DX12 games that support AMD HYPR-RX on Radeon RX 6000 and 7000 series GPUs.
AMD's FSR 3.1 upscaling tech arrives in five games, many more on the way
Support will soon roll out for sixty titles
Ghost of Tsushima on PC allows simultaneous use of Nvidia DLSS upscaling and AMD FSR 3 frame generation
Great news for those without RTX 4000-series cards



