Nvidia dlss articles
Forza Horizon 6 Optimization Guide: Best Settings for PC Gamers
Forza Horizon 6 looks stunning on PC, but some settings deliver huge FPS gains with little visual loss. We benchmark every major option to find the best optimized settings for every GPU tier.
Frame Generation Doesn't Fix Bad Performance!
Lego Batman is advertising 60 FPS, but it's really 15 FPS. Frame generation is supposed to make good performance better, not hide the fact that a game is running poorly. Lego Batman's spec sheet just crossed that line.
Roblox Reality is like DLSS 5 for Roblox, except it invents photorealistic details the game never had
The Handheld Gaming "Holy Grail": FSR 4 INT8, XeFG, and XeLL
Windows handhelds may have found a breakthrough. FSR 4 INT8, XeFG, and XeLL can turn compromised 30 FPS gaming into smooth 60 FPS play, making devices like the Legion Go far more capable than expected.
Nvidia shows neural compression can cut VRAM usage from 6.5GB to 970MB
Nvidia App beta enables DLSS 4.5 with dynamic frame-gen, automatic shader compilation
"Why make game art at all?" New Blood publisher fears DLSS 5 is replacing artistry with AI
Nvidia "confirms" DLSS 5 relies on 2D frame data as testing reveals hallucinations
Connecting the dots: Early reactions to Nvidia's DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.
Nvidia CEO Jensen Huang says gamers calling DLSS 5 AI slop are "completely wrong"
A hot potato: Do you think DLSS 5 makes games resemble AI slop? That it's little more than an AI filter inserted into titles that neither wanted nor needed it? If you are one of these many people, Nvidia boss Jensen Huang wants you to know that you're "completely wrong."
I saw DLSS 5 running across multiple games. It's not a face filter.
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
DLSS vs FSR vs XeSS: Game Support Across 650+ Titles
We analyze over 650 PC games to compare DLSS, FSR, and XeSS support to reveal how far Nvidia, AMD, and Intel really are from each other in upscaling and frame generation adoption.
Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
Extreme upscaling: What happens when DLSS turns 38x22 pixels into 4K?
The big picture: Nvidia DLSS has been a divisive feature since its introduction almost exactly seven years ago. While some users accuse developers of relying too heavily on upscaling to maintain high frame rates, others praise its ability to reconstruct clear images from fewer pixels. Pushing the latest implementation to its limits helps reveal how it pulls off this feat.
Nvidia 6x DLSS frame generation and dynamic modes launch in April
Nvidia DLSS 4.5 vs DLSS 4: Good But Not Flawless
Nvidia DLSS 4.5 arrives with a new transformer model promising better image quality, but not without performance trade-offs. We test DLSS 4.5 vs DLSS 4 to see where this latest upscaler genuinely improves.
Nvidia DLSS 4.5 is now available to all, with improved image quality and higher GPU demands
Nvidia DLSS 4.5 improved visuals come at a 20%+ performance cost on RTX 30 and RTX 20 GPUs
The takeaway: One of the many announcements Nvidia made at CES this week was the arrival of DLSS 4.5. The latest version of the upscaling tech can be enabled ahead of its official launch, which many users have done. The good news is that you can expect a higher level of graphical fidelity, as Nvidia promised. The less welcome part is that it comes with a performance hit compared to its predecessor, one that rises to over 20% when using a previous-gen RTX 3000 or RTX 2000 GPU.
Nvidia DLSS 4.5 arrives with a new transformer model, improved visuals, and 6x multi-frame gen
AMD FSR Redstone Looks Sharp on Paper, Plays Rough, Launches Broken
AMD FSR Redstone launches with big promises, but Frame Generation is still flawed and major features are locked to RDNA 4. If you expected a leap toward Nvidia-level tech, this will disappoint.
Nvidia GeForce RTX 5070 Ti vs AMD Radeon 9070 XT with DLSS and FSR Enabled
Upscaling on? Wondering whether to go RTX 5070 Ti or RX 9070 XT? We break down performance, pricing, and DLSS vs FSR to see which mid-range GPU upgrade makes the most sense.
Borderlands 4 Optimization: Improving a Big Mess
Borderlands 4 demands far more from your hardware than its visuals justify. Our guide breaks down settings to help you boost FPS and smooth out performance issues.








