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Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game

Smaller teams are making better games, go figure
Let's get back to fun: The video game industry has always been unpredictable, but the current trend in triple-A development raises serious concerns about its long-term viability. As costs rise and development processes grow increasingly bloated, many question whether the industry is on the verge of another crash. Recent statements by former Ubisoft creative director Guillaume Broche suggest the situation may be more dire than previously thought.