Free-to-play games made Steam almost $168 million in September, without a single new release
Bottom line: Steam is on course to generate more than $20 billion in gross revenue in 2026, a first for the platform, after posting record results for September and the third quarter, according to estimates from Alinea Analytics. The gains came from a mix of new releases, established franchises and free-to-play games that keep drawing spending long after launch. With one quarter left, Valve's PC gaming platform needs roughly $3.5 billion to reach the milestone.
32GB configurations jumped more than 4 points in a single month, reaching 42% of all Steam gaming rigs
What RAMpocalypse? Valve's monthly Hardware and Software Survey offers critical insight into the PC configurations of gamers worldwide. Recent surveys have shown AMD gaining ground on Intel in the CPU space, while Nvidia has kept its lead over AMD as the preferred GPU maker. The latest report now reveals that 32GB of system memory has become the most common configuration for gamers, despite the AI-fueled price hike.
SteamOS for Arm used in the Steam Frame is giving devs a head start on Ayn, Ayaneo, and Retroid devices
Connecting the dots: Valve recently released an official port of SteamOS for Arm devices alongside the Steam Frame headset. Now, modders and open-source developers are turning the company's work into a renaissance of "Steam-like" experiences across a growing number of handheld devices.
Valve's Steam Frame is earning praise for its comfortable design, standalone gaming, and excellent wireless PC streaming. Reviewers like its versatility and overall experience, but the high price, short battery life, and software issues make cheaper competing VR headsets hard to ignore.
SteamOS continues Valve's push to expand the OS beyond the Steam Deck, improving support for third-party handhelds and adding compatibility with new controller hardware. The update also brings a newer Linux kernel and a range of fixes for HDMI, Wi-Fi, audio, and sleep.
Steam's record revenue reveals what actually keeps PC gamers loyal: infrastructure, not exclusives
Bottom line: Steam just posted its strongest half-year ever. In the first six months of 2026, it's estimated that games sold through the platform generated $11.1 billion in gross revenue, a record haul for the PC storefront. That figure is close to what Steam generated across all of 2021, a year boosted by pandemic lockdowns – also only 21% of that revenue comes from games released in 2026. The rest came from older titles in Steam's back catalog.