If you've played video games, you've encountered a handgun. In the right game, a handgun can be an object of menace or empowerment. But video games often treat them as a starter weapon to be replaced as soon as possible. What makes for a great video game handgun?
Trapped in a vegetative state for 14 years, Wolfenstein hero B.J. Blazkowicz awakens to a 1960 dominated by Nazis and a life no-longer solely defined by the killing of them. Not that killing Nazis isn't an important aspect of Wolfenstein: The New Order. What does a man driven by singular purpose do when that purpose is stripped away?