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Video game coverage with an emphasis on PC gaming, performance benchmarks, and innovative platforms based on the cloud. Gaming industry and development news complement our coverage.
BioShock Infinite isn't just a worthy sequel to a much-loved predecessor. It also manages to be about America - touching on its past, present and possibilities — in a way that makes it a must.
You haven't been to a place like this before. The fictional floating city where Infinite is set is all clockwork platforms and brass gears, its many sections populated with hucksters, strivers, lovers and schoolchildren. One minute, you're walking past a sheer drop, the next a park swings down into the open space.
Previously teased at SXSW, Borderlands 2's sixth playable character has finally been revealed at PAX East this week. The newcomer is a "Vault Hunter" named "Krieg the Psycho" who adds a psycho bandit-type class to the mix. As you might expect, Krieg likes to be up close and personal...
Normally when we benchmark a first person shooter, finding a good portion of the game to test with is simply a matter of playing through the game until we find a section that is rather demanding. But with SimCity things were considerably more complex and time consuming.
A city with few sims will see graphics cards such as the GeForce Titan or GTX 680 render massive frame rates because they are not being capped by the CPU (yet). As with most simulation and strategy games, SimCity is CPU dependent and overclocking should result in a healthy boost if needed. More inside.
Details about Battlefield 4 are slowly beginning to trickle out as EA looks to build hype leading up to the game's March 26 unveiling at an event during the Game Developers Conference (GDC) in San Francisco. Although the company will likely remain quiet about anything significant...
When you're not building and recruiting, you're following arrows and doing what the game tells you to do. There are optional side-quests, yes, but they're almost always marked on your mini-map, and they're way too easy to find and finish.
But it's still StarCraft. It's still a joy to go through the now-familiar ritual of training and killing, and even the easiest missions are designed with the attention to detail that we've grown to expect from this series. And even the easier moments exercise your mind in the way that only a real-time strategy game can.
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