2012 was an important year for Valve. The company introduced Big Picture Mode - a Steam interface for the living room holy trinity of big TVs, joypads, and couches - it was also the year Gabe Newell's behemoth revealed the development of a video game console. A year later, Steam Machines were unveiled as "a powerful new category of living room hardware."
In 2014, the PC gaming giant will be launching their first official piece of hardware: The decidedly odd, innovative Steam Controller. What will happen when a company steeped in software releases their first piece of hardware? No one -- including the people making the controller -- is quite sure.