Computer graphics articles

How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing

In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!

AMD Navi vs. Nvidia Turing: An Architecture Comparison

You've followed the rumors and ignored the hype; you waited for the reviews and finally slapped down your dollars and walked away with one of the latest graphics cards from AMD or Nvidia. Inside these, lies a large graphics processor, packed with billions of transistors, all running at clock speeds unthinkable a decade ago. Welcome to our architectural comparison of the newest GPUs from AMD and Nvidia.

3D Game Rendering 101: The Making of Graphics Explained

You're playing the latest Call of Mario: Deathduty Battleyard on your perfect gaming PC. You're looking at a beautiful 4K ultra widescreen monitor, admiring the scenery and detail. Ever wondered just how those graphics got there? Curious about what the game made your PC do to make them? Welcome to our 101 in 3D game rendering: a beginner's guide to how one basic frame of gaming goodness is made.

Metro Exodus Ray Tracing Benchmarked

It's time for us to talk about ray tracing once again, this time in Metro Exodus, the latest game to integrate support for Nvidia's RTX technology. Metro Exodus looks to be a better showcase for DXR as a slower paced, open-world shooter that uses ray-traced global illumination. The game is launching with ray tracing and DLSS support from day one.