The decision was made in 2022, years before Cyberpunk 2077's troubled launch, the CEO says
Behind the Polish Curtain: CD Projekt Red's move away from its in-house REDengine in favor of Unreal Engine 5 traces back to late 2021, when Epic unveiled its genuinely impressive Matrix Awakens tech demo. In a recent interview, the company's co-CEO, Michał Nowakowski, explained how the Polish studio settled on switching engines for its open-world games – noting that CD Projekt was never founded to chase its own technological breakthroughs in the first place.
EA Sports FC 27 builds on the familiar formula with sharper gameplay, smarter player movement, improved Career and Ultimate Team modes, and the new social The Grounds mode. Reviewers highlight the improvements on the pitch and deeper progression, though there are lingering AI and gameplay issues.
Control Resonant takes Remedy's supernatural series into a semi-open-world Manhattan, with Dylan Faden replacing Jesse as protagonist. Reviewers like the reality-bending environments, art direction, story, and exploration, while reactions to the redesigned combat are more mixed.
No GeForce RTX 60 series or Radeon RDNA 5 graphics cards for now, except for AMD's AT2
Connecting the dots: Nvidia's RTX 60 series Rubin GPUs and most of AMD's RDNA 5-based Radeon 10000 series gaming cards have reportedly been pushed back to 2028. The delay would come down to persistent AI demand, which continues to make data center hardware far more profitable than consumer products.
Valve's Steam Frame is earning praise for its comfortable design, standalone gaming, and excellent wireless PC streaming. Reviewers like its versatility and overall experience, but the high price, short battery life, and software issues make cheaper competing VR headsets hard to ignore.
Did game graphics really peak with Remedy's atmospheric thriller?
Graphics Matter: One of the original designers of Thief has some rather peculiar ideas about graphics in games. Randy Smith thinks the industry should have stopped advancing graphics around 2010 rather than spending massive amounts of money to relentlessly push photorealism in major AAA projects.