Launched on PC a year after it debuted on consoles, Red Dead Redemption 2 is still a big release that deserves a detailed benchmark analysis, much like what we've done for other titles this year like Borderlands 3 where we compared over 60 GPUs, Metro Exodus, and most recently Fornite Chapter 2. Unfortunately those plans went out the window when we discovered how hard benchmarking this game was going to be.
There is no elevator pitch for Death Stranding. Every inch of the game teems with meaning or implication. Even the most pretentious developments build to create a multi-layered game. It is a story about fatherhood. It is a dig at the gig economy. It is deeply concerned with environmental disaster and American politics, old and new.
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in detail, when we tested it on early titles such as Battlefield V, and the latest releases of Metro and Tomb Raider, so there's plenty of fresh stuff to go over, more benchmarks, more experience playing those games and quite a few opinions. This is bound to be a long one, so strap yourselves in.