WTF?! Hideo Kojima's games have a deserved reputation for being unconventional. But there was almost a sequence in Metal Gear Solid 3 that would have gone beyond anything else---and not in a good way: a boss battle that was supposed to last two real-time weeks.
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There is no elevator pitch for Death Stranding. Every inch of the game teems with meaning or implication. Even the most pretentious developments build to create a multi-layered game. It is a story about fatherhood. It is a dig at the gig economy. It is deeply concerned with environmental disaster and American politics, old and new.