Ubisoft articles

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Ubisoft pushes its earnings report at the last minute – its stock is already down 47% this year

It could be nothing, or it could be the end of Ubisoft as we know it
Crystal ball: Ubisoft has had a rough few years, which is why the sudden delay of an upcoming fiscal statement has sparked concern about the company's future. It might just be a minor accounting issue, but many are speculating that Tencent may be preparing to finally acquire Ubisoft.
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Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game

Smaller teams are making better games, go figure
Let's get back to fun: The video game industry has always been unpredictable, but the current trend in triple-A development raises serious concerns about its long-term viability. As costs rise and development processes grow increasingly bloated, many question whether the industry is on the verge of another crash. Recent statements by former Ubisoft creative director Guillaume Broche suggest the situation may be more dire than previously thought.
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Ubisoft argues players don't own their games in wake of The Crew lawsuit

Company shut down servers and removed the game from customers' libraries last year
A hot potato: Many users already understand that buying a digital game typically grants a license to access the software – not true ownership. However, it's rare for publishers to revoke access to titles that customers have paid for, even after those games are delisted. Ubisoft's The Crew stands out as a particularly egregious case, sparking a legal battle over what it truly means to "buy" a game.
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Assassin's Creed Shadows' final PC specs suggest ray tracing and upscaling are the new standard

The use of ray tracing is not optional
What just happened? You might not care much about ray tracing, but video game makers certainly do. The final PC requirements for Assassin's Creed Shadows have arrived, and, much like Indiana Jones and the Great Circle, turning off ray tracing effects isn't an option. Also, the given resolutions are specified as "using dynamic resolution and upscaling."