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Huang says developers remain fully in control of DLSS 5's look
A hot potato: Do you think DLSS 5 makes games resemble AI slop? That it's little more than an AI filter inserted into titles that neither wanted nor needed it? If you are one of these many people, Nvidia boss Jensen Huang wants you to know that you're "completely wrong."
Ryan Shrout shares hands-on impressions of DLSS 5 as the internet debates Nvidia's AI graphics overhaul
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
"Photorealistic" AI lighting sparks immediate controversy
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
Affinity's latest update to introduces Light UI for a brighter and cleaner workplace, Convert to Curves to eliminate manual tracing by transforming objects into a fully editable vector curves, and Live Tone Blend Groups which blends layers dynamically and non-destructively.